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It's the same old World of Warcraft [Nov. 24th, 2010|10:14 am]
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[wolflahti]

As a prelude to the release in early December of its "Cataclysm" expansion, Blizzard yesterday launched “the Shattering” patch for World of Warcraft. There has been a lot of hoopla and hype surrounding this, with much of the talk centering around how innovative and creative Blizzard is for taking such a bold step.

What the Shattering mounts to, however, is a cosmetic patch over a game structure that is fundamentally unchanged. Fundamentally? It isn’t changed at all. Orgrimmar is prettier than it was, Auberdine less so, parts of the map have been redrawn, and some regions have different-level monsters than before. There also appears to be a great deal more potential for pointless conflict between Horde and Alliance--Warsong Lumber Camp and Talendris Point, for two examples. Some of the graphics choices are an improvement; many of the trees, for instance, no longer look like transparent shells painted with bad leaf designs.

But this does not alter in any way the flatness of the core game mechanics. The Shattering and Cataclysm are just more of the same: Go out, Kill something, Collect the loot. Lather, rinse, repeat. Endlessly.

I’m not saying they shouldn’t have done it or that it wasn’t a helluva lot of work to achieve; I’m just saying that I don’t see anything particularly “bold and creative” about redrawing parts of the map and applying new textures. What I would like to have seen is something that requires some degree of skill and strategy, rather than just typing a key and having better gear than the other guy. Now that would be innovative.
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Comments:
[User Picture]From: grifter_t_wolf
2010-11-24 06:35 pm (UTC)
Mmm not to mention that Thousand Needles is completely flooded, there's a huge crack down the Barrens and heavy plant growth in the southern portions, huge terrain destruction in Darkshore and Westfall, Flooding in Azshara, parts of Stormwind are destroyed, every starter zone has new quests plus almost a completely different array of quests from 1 - 60 with some lap overs.

Honestly I've been playing for almost 4 years and I really thing they did a good job with what they could. They're not going to reinvent the entire world from scratch, they want to leave SOME world to travel through lol. Once the new content comes in and I'd suggest level a new character from 1, you might start appreciating the refreshing differences they put in.
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[User Picture]From: wolphin
2010-11-25 01:57 pm (UTC)
Behind the scenes I think a lot has changed. The old world was basically redrawn and remodeled to make it flyable, but as a player we won't see that, other than we can fly.

I'm just hoping they reset my Rod of transformation quest so I can get it on my druid. Hmm, going to check that now.
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[User Picture]From: wolphin
2010-11-25 02:24 pm (UTC)
And no, I don't get it :( But I have seen my first ever female worgen. She had Disney eyes.
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[User Picture]From: wolflahti
2010-11-25 06:12 pm (UTC)

Well, he doesn't need them anymore as he's dead.
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